I was born and still live in Budapest, Hungary. I am a 3rd-year university student of Health Sciences, and a self-trained digital artist who have become addicted to 3D Landscaping a bit less than two years ago.
Back in late 2007, when I was browsing wallpapers for my desktop, I came across some nice 3D landscape renders, and I started wondering how to make them – I wanted to make my own desktop wallpapers. That’s how I found Bryce (just like many artists, I started with it), and after some weeks playing with it, I joined a great art community, where I found some beautiful landscapes rendered in Vue. Well, it didn’t take too long for me to get my hands on Vue 6 Infinite, and I quickly found myself composing more and more landscapes.
I kept posting my renders to art sites, and all the advice, constructive criticism and – mostly positive – feedback from both new and experienced artists made me want to improve my skills, experiment and work even more. My hobby became my passion, and after a year of experimenting, I decided to take 3D landscaping more seriously; I collected some training materials, created my Portfolio, and met professional artists whose tips and tricks helped me improve.
Some weeks ago I decided to test myself as a freelancer. Now I work for iMU Studios; I take part in a video game project as a digital landscaper and terrain designer. It’s a great honor for me to be a member of this wonderful team.
I was born and still live in Budapest, Hungary. I am a 3rd-year university student of Health Sciences, and a self-trained digital artist who have become addicted to 3D Landscaping a bit less than two years ago.
Back in late 2007, when I was browsing wallpapers for my desktop, I came across some nice 3D landscape renders, and I started wondering how to make them – I wanted to make my own desktop wallpapers. That’s how I found Bryce (just like many artists, I started with it), and after some weeks playing with it, I joined a great art community, where I found some beautiful landscapes rendered in Vue.
Well, it didn’t take too long for me to get my hands on Vue 6 Infinite, and I quickly found myself composing more and more landscapes.
I kept posting my renders to art sites, and all the advice, constructive criticism and – mostly positive – feedback from both new and experienced artists made me want to improve my skills, experiment and work even more
. My hobby became my passion, and after a year of experimenting, I decided to take 3D landscaping more seriously; I collected some training materials, created my Portfolio, and met professional artists whose tips and tricks helped me improve.
Some weeks ago I decided to test myself as a freelancer. Now I work for iMU Studios; I take part in a video game project as a digital landscaper and terrain designer. It’s a great honor for me to be a member of this wonderful team.
Drea’s Featured Art Work
